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Civ 4: Beyond the Sword patch 3.19

June 23rd, 2009  | 

A new patch for Beyond the Sword is out. Here is the patchnotes for this newest patch. A lot of new bugfixes and some tweaking, so we recommend getting it and updating it.

- Info screen always shows demographics when espionage is disabled
- Players can no longer receive obsolete resources through trade
- Fixed bug where culture obtained through espionage was 100 times lower than intended
- AI player better evaluates his situation before voting for a ban on nuclear weapons
- Fixed a few AI civic evaluation bugs
- AI changes civics during Golden Ages
- Fixed bug with AI not knowing how close its cities are to other players
- Re-enabled Foreign Advisor “Glance” screen
- Fixed Team Battleground map script to distribute hills better and work around team-counting problem
- Civilopedia lists buildings that replace a given building
- Barrage promotions no longer available to units without the ability to already cause collateral damage
- Conquistador ignores walls, to be consistent with Cuirassier
- Fixed AI defender bug for newly captured cities
- Build-specific production modifiers are no longer counted for overflow gold calculations
- Building or destroying a fort now properly refreshes resource connections
- Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add
- Fixed event triggering on a dead unit
- AI uses Warlords to make super-medic units
- Better AI decision-making related to damaged air units
- Better AI use of missiles to disconnect enemy resources
- AI evacuates ships and planes from cities in danger
- AI no longer joins Great People to cities in danger
- Fixed bug where AI Great Engineers would hurry Wonders in other players’ cities
- Spies no longer interrupt their mission when moving next to an enemy unit
- Fixed map generator bug for water starts
- Situations which invalidated Secretary General/AP Resident now force the next vote to be an election
- Fixed team-counting bug that would cause some mapscripts to fail
- Moved some gamecore-specific code into the DLL
- Fixed cheat where you could apply a free tech from one game to another
- Diplomacy summary no longer claims that a civ is the worst enemy of a human team
- Groups on sentry awake based on best unit’s vision rather than head unit’s vision
- Hidden Nationality units can enter friendly rival territory when starting in a city
- Fixed bug where captured cities could give double bonus for the Apostolic Palace
- Fixed a bug in AI war declaration in exchange for technologies
- Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle
- Terrain height no longer affects aerial recon missions
- No Espionage option: no Free Great Spy from Communism, no espionage-related events
- Blockading AI Privateers can no longer sense invisible units
- Colonies no longer assume the name of an eliminated player

Colonization is the last Civ 4 Game

June 4th, 2009  | 

civilization4In an interview recently, Sid Meier confirmed that Civilization 4: Colonization is the last planned Civ4-game. When asked if there will be a Civ 5-game, he said that they will be one if the fans wants one. I am definitely one of those interested in seeing a new generation of Civilization-games for the PC platform. I’m a little concerned with the introduction of Civilization to the console, but I really hope that the PC gamers will still be able to get new editions of our important game.

You can read the full interview here.

More News


Sep 21, 2008
Remembered to preorder Colonization?

by Admin | Read | No Comments

You can soon play Civ 4: Colonization now, but have you remembered to order it? It is still time to get it on the release date. One of the best providers is probably Amazon, and you can order it here. They will send it out a day before, so you get it on the day [...]


Sep 2, 2008
Twenty Days Left for Colonization

by Admin | Read | No Comments

It’s now only 20 long days until Civilization 4: Colonization is released. We have checked around to find more information about the expansion (or stand-alone game as it is really).
New Screenshots
Quite a few new screenshots is available over at Planet Civilization of you haven’t been looking around lately. It’s very clear that the new look [...]


Aug 21, 2008
Civ 4 Colonization Features

by Admin | Read | No Comments

We have looked a bit closer at what Civilization 4 – Colonization will bring to the table for the Civ 4 player. Here are some of the highlights. Colonization is the third expansion for Civ 4, before we have Warlords and Beyond the Sword.
The special feature is that you do not need Civ 4 to [...]


Aug 21, 2008
Colonization Screenshots

by Admin | Read | No Comments

Over at Planet Civilization you can check out 28 new screenshots from the upcoming expansion to Civilization 4, Colonization. The first thing you will see is that many elements from the old interface is changed, but if you have played Civ 4, you will probably find you way around.
See the screenshots here.

About Civilization 4 Guide

Civilization 4 Guide is a fansite for the Civ 4 game and the expansions, together with a look at other games of the same genre. Civilization 4 is a turnbased strategy first released in 2005. From that time we have seen multiple expansion packs and news. Civ 4 Guide is your source to the Civ 4 news and information.




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    • Civ 4: Beyond the Sword patch 3.19
    • Colonization is the last Civ 4 Game
    • Remembered to preorder Colonization?
    • Twenty Days Left for Colonization
    • Civ 4 Colonization Features
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